Members
Statistics
Total Files: 2,466
Played Today: 1,679
Overall Played: 981,435
Total Members: 1405
Users Online: 15 (0 members, 15 guests)
Played Today: 1,679
Overall Played: 981,435
Total Members: 1405
Users Online: 15 (0 members, 15 guests)
Most Popular
1. Straight Master (33,578 times)
2. Onslaught! (26,051 times)
3. WWEi Raw Edition (23,589 times)
4. Turbo Heavy Metal Spirit (22,116 times)
5. Super Mario World Slots (19,107 times)
6. Zorro Tank (17,845 times)
7. Territory WAR Online (17,063 times)
8. Bloons Tower Defense 3 (14,255 times)
9. Smileys War (11,196 times)
10. Year of the Snake (11,029 times)
2. Onslaught! (26,051 times)
3. WWEi Raw Edition (23,589 times)
4. Turbo Heavy Metal Spirit (22,116 times)
5. Super Mario World Slots (19,107 times)
6. Zorro Tank (17,845 times)
7. Territory WAR Online (17,063 times)
8. Bloons Tower Defense 3 (14,255 times)
9. Smileys War (11,196 times)
10. Year of the Snake (11,029 times)
Newest
1. Defend Level 60 V2 (4,733 times)
2. Master of Security (4,043 times)
3. -stalingrad2- (3,140 times)
4. Bloons Tower Defense 3 (14,255 times)
5. Portal Defense (3,033 times)
6. Ämblik (3,965 times)
7. [Alpha_Sector] (4,633 times)
8. Zombie Survival: SM (6,018 times)
9. zombie horde ii (3,625 times)
10. Zombie Defence XT (4,882 times)
2. Master of Security (4,043 times)
3. -stalingrad2- (3,140 times)
4. Bloons Tower Defense 3 (14,255 times)
5. Portal Defense (3,033 times)
6. Ämblik (3,965 times)
7. [Alpha_Sector] (4,633 times)
8. Zombie Survival: SM (6,018 times)
9. zombie horde ii (3,625 times)
10. Zombie Defence XT (4,882 times)
Top Players
1. phatpat56 (11,593 plays)
2. RaiderDawg (1,026 plays)
3. boberto94 (292 plays)
4. aja (182 plays)
5. Insanity (110 plays)
6. edry999 (99 plays)
7. admin (97 plays)
8. sdsloth (89 plays)
9. papa (87 plays)
10. ilko2002 (85 plays)
2. RaiderDawg (1,026 plays)
3. boberto94 (292 plays)
4. aja (182 plays)
5. Insanity (110 plays)
6. edry999 (99 plays)
7. admin (97 plays)
8. sdsloth (89 plays)
9. papa (87 plays)
10. ilko2002 (85 plays)
Search
SpotFlashGames.com > Adventure > Zelda: Lampshade
File Info:
Title: Zelda: Lampshade
Description: "The Legend of Zelda: The Lampshade of no real significance"
A brand new game from The Super Flash Bros! www.SuperFlashBros.net Explore the town of "Hyscule" in this RPG.
Look out for countless Decline, Newgrounds and Gaming cameos in Link's strangest adventure ever to hit the Web. Credits:
--------------------
Tom:
ActionScript
Game design
Music
Additional script Dim:
Art
Animation
Additional Design
Script
Played: 2,900
Added: 8 November 2008
Description: "The Legend of Zelda: The Lampshade of no real significance"
A brand new game from The Super Flash Bros! www.SuperFlashBros.net Explore the town of "Hyscule" in this RPG.
Look out for countless Decline, Newgrounds and Gaming cameos in Link's strangest adventure ever to hit the Web. Credits:
--------------------
Tom:
ActionScript
Game design
Music
Additional script Dim:
Art
Animation
Additional Design
Script
Played: 2,900
Added: 8 November 2008
Comments:
Please login or register to leave a comment.
Add this file to your website:
Related Files:
Phrozenflame RPG
////PHROZENFLAME RPG//// UPDATE: For those that are asking about a PF2, here are some good news for you fans, it's safe to say, it's gonna happen, it's under LenZ's hand at this point, myself? I'm gonna make my own Game, based on my BW Series, Either way, Hope you people at NG look forward to both the Phrozenflame 2 and Menai Chronicles Director/ Animations: Eugene Chu "LenZ"
Battle script/ Special effects: Brennan Balukea
Overworld script/ Mini Game: Thavidu Ranatunga
Composer: Ivan Ether LenZ: PhrozenFlame is our first collab rpg game by Thavidu Ranatunga, Brennan Balukea, and Eugene Chu. It's about a kid who woke up with no knowledge of himself. As he explores the outside world, he finds out the truth of his orgin.For more stuffs, visit our site at www.phrozenflame.com. Aka the creators of EgoCity and Brennan World Brennan: 2 Years, This Project was under work for 2 years, it's been always at the back of our heads for quite awhile now, this is a RPG that contains crossovers of Flash characters from the following: -Egocity
-Brennan's World
-Spaced out
-Devilslayer
-Element saga
-Bonzai Bunny
-Newgrounds (Yes, the Tank appears)
-Kaos Productions
-and for this game, Original characters For those who know any of these series will most likely know a face or 2, the Battle design was originally tested out on EC_Last Chance http://www.newgrounds.com /portal/view/338524 the idea turned out pretty well, and was put into this Project, it contains more attacks, More effects and more unique ways of Battle, I can honestly say that I really like how this game turned out for the RPG battles
and I hope you at Newgrounds enjoy what we all offer, as a gamer myself I want to say "Have fun :)" FAQS: Question: 2 Years? are you kidding me?
Answer: In Production wise, I'll say so, so let me explain, the idea was brought up on the first year, originally it was gonna be a platform battle game, but things got in the way with program and such, afew months Later I (Brennan Balukea) Tried to make RPG's as a Practise and was tested on EC_Last Chance, the result as I said were good, and later I oftered to help around with production, which was the end of the First, the whole Second year was focused on this completely, but don't forget, we also have our lives on the end too, such as College and Work, don't forget that, The game was completed Around Christmas, and thus is 2 years Question: How come the Health goes over your limit and to Negetive when killed?
Answer: Because these are Dynamic text, those are in commands of Actionscript for letters or Numbers, I couldn't find a Guide or Tutorial how to Limit those Dynamic Texts, it often mislead me to the point where the battles wouldn't be complete, so it wasn't worth going searching for, but if anyone happens to find a Tutorial of this, I would Appreicate it if someone showed me :) Question: Any plans on Phrozenflame RPG 2?
Answer: Good question, but I don't know the answer, the guy who planned this was Eugene Chu Since he's Director (Director in term is the Concept of Story or plot and writing for games, Movies or etc), I'm just the guy who did the Battles, but in my thought, I'd say the Ending leads up to open ideas, so I'd say, it could happen, but right now it's not set on stone and we got other plans right now Question: This Mini Game is Freakin annoying!! I die and the bullets don't disappear!
Answer: You have Nightmares, Believe me, This Mini Game gave us nightmares just putting together, your lucky too, originally the score was TWICE as what you need to get (thank me later) Question: it's kinda short..
Answer: did you check the size? it's about 12mb, how much more can we put in? besides, having those special effects take up space, don't forget the Music too, so would you prefer just one battle? I didn't think so Enjoy
////PHROZENFLAME RPG//// UPDATE: For those that are asking about a PF2, here are some good news for you fans, it's safe to say, it's gonna happen, it's under LenZ's hand at this point, myself? I'm gonna make my own Game, based on my BW Series, Either way, Hope you people at NG look forward to both the Phrozenflame 2 and Menai Chronicles Director/ Animations: Eugene Chu "LenZ"
Battle script/ Special effects: Brennan Balukea
Overworld script/ Mini Game: Thavidu Ranatunga
Composer: Ivan Ether LenZ: PhrozenFlame is our first collab rpg game by Thavidu Ranatunga, Brennan Balukea, and Eugene Chu. It's about a kid who woke up with no knowledge of himself. As he explores the outside world, he finds out the truth of his orgin.For more stuffs, visit our site at www.phrozenflame.com. Aka the creators of EgoCity and Brennan World Brennan: 2 Years, This Project was under work for 2 years, it's been always at the back of our heads for quite awhile now, this is a RPG that contains crossovers of Flash characters from the following: -Egocity
-Brennan's World
-Spaced out
-Devilslayer
-Element saga
-Bonzai Bunny
-Newgrounds (Yes, the Tank appears)
-Kaos Productions
-and for this game, Original characters For those who know any of these series will most likely know a face or 2, the Battle design was originally tested out on EC_Last Chance http://www.newgrounds.com /portal/view/338524 the idea turned out pretty well, and was put into this Project, it contains more attacks, More effects and more unique ways of Battle, I can honestly say that I really like how this game turned out for the RPG battles
and I hope you at Newgrounds enjoy what we all offer, as a gamer myself I want to say "Have fun :)" FAQS: Question: 2 Years? are you kidding me?
Answer: In Production wise, I'll say so, so let me explain, the idea was brought up on the first year, originally it was gonna be a platform battle game, but things got in the way with program and such, afew months Later I (Brennan Balukea) Tried to make RPG's as a Practise and was tested on EC_Last Chance, the result as I said were good, and later I oftered to help around with production, which was the end of the First, the whole Second year was focused on this completely, but don't forget, we also have our lives on the end too, such as College and Work, don't forget that, The game was completed Around Christmas, and thus is 2 years Question: How come the Health goes over your limit and to Negetive when killed?
Answer: Because these are Dynamic text, those are in commands of Actionscript for letters or Numbers, I couldn't find a Guide or Tutorial how to Limit those Dynamic Texts, it often mislead me to the point where the battles wouldn't be complete, so it wasn't worth going searching for, but if anyone happens to find a Tutorial of this, I would Appreicate it if someone showed me :) Question: Any plans on Phrozenflame RPG 2?
Answer: Good question, but I don't know the answer, the guy who planned this was Eugene Chu Since he's Director (Director in term is the Concept of Story or plot and writing for games, Movies or etc), I'm just the guy who did the Battles, but in my thought, I'd say the Ending leads up to open ideas, so I'd say, it could happen, but right now it's not set on stone and we got other plans right now Question: This Mini Game is Freakin annoying!! I die and the bullets don't disappear!
Answer: You have Nightmares, Believe me, This Mini Game gave us nightmares just putting together, your lucky too, originally the score was TWICE as what you need to get (thank me later) Question: it's kinda short..
Answer: did you check the size? it's about 12mb, how much more can we put in? besides, having those special effects take up space, don't forget the Music too, so would you prefer just one battle? I didn't think so Enjoy
Riddle School 3
------------------------- RIDDLE SCHOOL 3 ***I'm sorry I can't fix the game for Macs and Linux any more than I have.*** The biggest, hardest, and best Riddle School of the three! Help Phil escape from the high school using all of your point-and-click adventure game knowledge. Post your time when you finally beat it! (The game has a hidden timer) Well, it's finally submitted... a full year after the second one. I built up the motivation to finish this about three months ago, actually. I've been working hard on the game since then, planning, programming, and animating. It's been really fun, and I hope you enjoy the game! PM me if you find any glitches or need a hint! -JonBro ------------------------- WALKTHROUGH
jonbro.com/faqs/walkthrou ghriddleschool3.html ------------------------- [EDIT --- 7/10/2008]
Woah. After four months, my game reached the front page. That was REALLY unexpected! Thanks, Tom! EDIT: Daily 3rd, awesome!
EDIT: Weekly... 13th...
EDIT: Monthly 19th! Again!
------------------------- RIDDLE SCHOOL 3 ***I'm sorry I can't fix the game for Macs and Linux any more than I have.*** The biggest, hardest, and best Riddle School of the three! Help Phil escape from the high school using all of your point-and-click adventure game knowledge. Post your time when you finally beat it! (The game has a hidden timer) Well, it's finally submitted... a full year after the second one. I built up the motivation to finish this about three months ago, actually. I've been working hard on the game since then, planning, programming, and animating. It's been really fun, and I hope you enjoy the game! PM me if you find any glitches or need a hint! -JonBro ------------------------- WALKTHROUGH
jonbro.com/faqs/walkthrou ghriddleschool3.html ------------------------- [EDIT --- 7/10/2008]
Woah. After four months, my game reached the front page. That was REALLY unexpected! Thanks, Tom! EDIT: Daily 3rd, awesome!
EDIT: Weekly... 13th...
EDIT: Monthly 19th! Again!
Heist-A Thief's Nightmare
Heist - A Thief's Nightmare UPDATE: This has been updated with a new link to the walkthrough, simply right click anywhere in-game and choose download walkthrough (this will direct you to the walkthrough page, doesn't actually download anything). Now sponsered by ArmorGames.com Features:
*Point & click Adventure
*3 possible endings
*Unlockable items
*Hand-drawn story art (endings) Game summary:
Heist is a point n' click adventure where you play as a thief determined to find & escape with money that is said to be hidden in an abandoned house. In this adventure you face many obstacles, while basically looking around for items to complete your mission. There are many ways to get yourself killed, and you will most likely figure this out the hard way. The games toughest obstacles are the random death sequences, these are instances in which the house throws a random death-trap your way, all of these requiring split-second reaction time with a click of a mouse or a stroke of a key. Death-trap react buttons are all arrow keys, space bar, and/or a mouse click. Death-traps aside, Heist also consists of a series of puzzles to keep you thinking in the midst of all the horror. Get ready for an exciting trip to hell :) Quick note:
This is my second submission to newgrounds as well as my first "serious" project,as my first submission was a bit of a learning experience, so i will appreciate any reviews & thoughts on my game. I spent roughly 8 months working on this game on & off. If you get stuck or have questions, click help from the main menu, and click "download walkthrough", this will bring you to the heist info site. Thank you & enjoy the game!
Heist - A Thief's Nightmare UPDATE: This has been updated with a new link to the walkthrough, simply right click anywhere in-game and choose download walkthrough (this will direct you to the walkthrough page, doesn't actually download anything). Now sponsered by ArmorGames.com Features:
*Point & click Adventure
*3 possible endings
*Unlockable items
*Hand-drawn story art (endings) Game summary:
Heist is a point n' click adventure where you play as a thief determined to find & escape with money that is said to be hidden in an abandoned house. In this adventure you face many obstacles, while basically looking around for items to complete your mission. There are many ways to get yourself killed, and you will most likely figure this out the hard way. The games toughest obstacles are the random death sequences, these are instances in which the house throws a random death-trap your way, all of these requiring split-second reaction time with a click of a mouse or a stroke of a key. Death-trap react buttons are all arrow keys, space bar, and/or a mouse click. Death-traps aside, Heist also consists of a series of puzzles to keep you thinking in the midst of all the horror. Get ready for an exciting trip to hell :) Quick note:
This is my second submission to newgrounds as well as my first "serious" project,as my first submission was a bit of a learning experience, so i will appreciate any reviews & thoughts on my game. I spent roughly 8 months working on this game on & off. If you get stuck or have questions, click help from the main menu, and click "download walkthrough", this will bring you to the heist info site. Thank you & enjoy the game!
The Adventures of BlobBob
Thanks for Frontpage, Daily Feature and the Adventure Games page! This game has been in production for almost a year now. We hope you enjoy playing it as much as we've enjoyed creating it! Programming - Alexander Asvegren
Animation and Graphics - Håkon Mørk aka Hårtufs
Level Design - DonDoli and Alexander Asvegren
Music - Håkon Mørk
Voice acting - Foxphere Background: Bob goes to get a hamburger, and mystically gets sucked into some weird parallell dimension where loads of (maybe not) fierce looking enemies attack him. Bob has no choice but to try to escape and get back to earth. Instructions: Use your arrow keys to move Bob. Check the pictures before each new zone to get information regarding the enemies there and how they are supposed to be handled. Press Q to change the quality. Enjoy!
Thanks for Frontpage, Daily Feature and the Adventure Games page! This game has been in production for almost a year now. We hope you enjoy playing it as much as we've enjoyed creating it! Programming - Alexander Asvegren
Animation and Graphics - Håkon Mørk aka Hårtufs
Level Design - DonDoli and Alexander Asvegren
Music - Håkon Mørk
Voice acting - Foxphere Background: Bob goes to get a hamburger, and mystically gets sucked into some weird parallell dimension where loads of (maybe not) fierce looking enemies attack him. Bob has no choice but to try to escape and get back to earth. Instructions: Use your arrow keys to move Bob. Check the pictures before each new zone to get information regarding the enemies there and how they are supposed to be handled. Press Q to change the quality. Enjoy!
Sonny
Dear Human, Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world. After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it! - Krin PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people! ----- One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum: http://krinlabs.com/forum You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there! USEFUL LINKS! Have a look at these if you need some help: Ability Guide (http://krinlabs.com/foru m/viewtopic.php?t=658)
Team Mate Guide (http://krinlabs.com/foru m/viewtopic.php?t=662)
Game Walkthrough (http://krinlabs.com/foru m/viewtopic.php?t=703)
Zone 4 (http://krinlabs.com/foru m/viewtopic.php?t=723)
Guide 'n Build for Guardian (http://krinlabs.com/foru m/viewtopic.php?t=732) Note: Remove the space between "foru m" so it says "forum" instead. Also you can check my Profile blog for tactics for Zone 4 bosses. ----- UDPATE (NOW LIVE!) Game has been patched according to user suggestions: - Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit. Noted Criticism (But will not be updated for Sonny): - More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI If you guys see any more bugs or have things to criticize do tell me! --- Final Thought: That's IT people, ENOUGH IS ENOUGH! I HAVE HAD IT WITH THESE MOTHERF*CKING AI COMPLAINTS IN THESE MOTHERF*CKING REVIEWS! I GET THE MESSAGE, I WILL FIX IT! IF YOU COMPLAIN ABOUT AI IN YOUR REVIEW WITHOUT SOMETHING NEW TO SAY I SHALL CALL YOU A HOTDOG! Sry caps... You were saying? :D --- Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too. That's it! Just have fun and take it easy :D
- Krin PS Webmasters: Whoever wants to host this game on their website can download it here:
http://armorgames.com/fre e-website-games/code/505/
sonny
Dear Human, Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world. After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it! - Krin PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people! ----- One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum: http://krinlabs.com/forum You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there! USEFUL LINKS! Have a look at these if you need some help: Ability Guide (http://krinlabs.com/foru m/viewtopic.php?t=658)
Team Mate Guide (http://krinlabs.com/foru m/viewtopic.php?t=662)
Game Walkthrough (http://krinlabs.com/foru m/viewtopic.php?t=703)
Zone 4 (http://krinlabs.com/foru m/viewtopic.php?t=723)
Guide 'n Build for Guardian (http://krinlabs.com/foru m/viewtopic.php?t=732) Note: Remove the space between "foru m" so it says "forum" instead. Also you can check my Profile blog for tactics for Zone 4 bosses. ----- UDPATE (NOW LIVE!) Game has been patched according to user suggestions: - Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit. Noted Criticism (But will not be updated for Sonny): - More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI If you guys see any more bugs or have things to criticize do tell me! --- Final Thought: That's IT people, ENOUGH IS ENOUGH! I HAVE HAD IT WITH THESE MOTHERF*CKING AI COMPLAINTS IN THESE MOTHERF*CKING REVIEWS! I GET THE MESSAGE, I WILL FIX IT! IF YOU COMPLAIN ABOUT AI IN YOUR REVIEW WITHOUT SOMETHING NEW TO SAY I SHALL CALL YOU A HOTDOG! Sry caps... You were saying? :D --- Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too. That's it! Just have fun and take it easy :D
- Krin PS Webmasters: Whoever wants to host this game on their website can download it here:
http://armorgames.com/fre e-website-games/code/505/
sonny





